Doug Opel
Ann Zinyemba

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Chart of Topics

Essential Question: What are the parts of the computer? How do I maintain my computer?

NTES Standard:

1.   Basic Operations and Concepts

1)       Students discuss common hardware and software problems and identify strategies for troubleshooting and solving minor hardware and software problems.

       1) Students recognize hardware and software components used to provide access to network resources and know how common peripherals (e.g., scanners, digital cameras, and video projectors) are accessed, controlled, connected, and used effectively and efficiently.

Topic Choice

Matching Activity

Hardware

Software

Restore Points

Defragmentation

Disk Clean Up

Viruses

   

Matching Activity

Please match the numbers on the picture to the words in the word bank below!

KEYBOARD  MONITOR CONTROL BUTTONS
CPU ON/OFF CONTROL BUTTON    CD/DVD OPEN/CLOSE BUTTON 
WORKBOOK CD/DVD DRIVE   
 OPTICAL MOUSE MONITOR ON/OFF BUTTON
CPU    MONITOR

 Hardware

Computer hardware is the physical part of a computer,(not to be confused with software which is not physical) including the digital circuitry, as distinguished from the computer software that executes within the hardware. The hardware of a computer is infrequently changed, in comparison with software and data, which are "soft" in the sense that they are readily created, modified or erased on the computer. Firmware is a special type of software that rarely, if ever, needs to be changed and so is stored on hardware devices such as read-only memory (ROM) where it is not readily changed (and is therefore "firm" rather than just "soft").

Most computer hardware is not seen by normal users. It is in embedded systems in automobiles, microwave ovens, electrocardiograph machines, compact disc players, and other devices. Personal computers, the computer hardware familiar to most people, form only a small minority of computers (about 0.2% of all new computers produced in 2003).

Internal Hardware

A typical Personal computer consists of a case or chassis in desktop or tower shape and the following parts:

  • Motherboard or system board with slots for expansion cards and holding parts
    • Central processing unit (CPU)
      • Computer fan - used to cool down the CPU
    • Random Access Memory (RAM) - for program execution and short term data storage, so the computer does not have to take the time to access the hard drive to find the file(s) it requires. More RAM will normally contribute to a faster PC. RAM is almost always removable as it sits in slots in the motherboard, attached with small clips. The RAM slots are normally located next to the CPU socket.
    • Basic Input-Output System (BIOS) or Extensible Firmware Interface (EFI) in some newer computers
    • Buses
  • Power supply - a case that holds a transformer, voltage control, and (usually) a cooling fan
  • Storage controllers of IDE, SATA, SCSI or other type, that control hard disk, floppy disk, CD-ROM and other drives; the controllers sit directly on the motherboard (on-board) or on expansion cards
  • Video display controller that produces the output for the computer display. This will either be built into the motherboard or attached in its own separate slot (PCI, PCI-E or AGP), requiring a Graphics Card.
  • Computer bus controllers (parallel, serial, USB, FireWire) to connect the computer to external peripheral devices such as printers or scanners
  • Some type of a removable media writer:
    • CD - the most common type of removable media, cheap but fragile.
      • CD-ROM Drive
      • CD Writer
    • DVD
      • DVD-ROM Drive
      • DVD Writer
      • DVD-RAM Drive
    • BD
      • BD-ROM Drive
      • BD Writer
    • Floppy disk
    • Zip drive
    • USB flash drive AKA a Pen Drive, memory stick
    • Tape drive - mainly for backup and long-term storage
  • Internal storage - keeps data inside the computer for later use.
    • Hard disk - for medium-term storage of data.
    • Disk array controller
  • Sound card - translates signals from the system board into analog voltage levels, and has terminals to plug in speakers.
  • Networking - to connect the computer to the Internet and/or other computers
    • Modem - for dial-up connections
    • Network card - for DSL/Cable internet, and/or connecting to other computers.

External Hardware- Peripherals

    Other peripherals- In addition, hardware can include external components of a computer system. The following are either standard or very common.

  • Input or Input devices
  • Text input devices
    • Keyboard
  • Pointing devices
    • Mouse
    • Trackball
  • Gaming devices
    • Joystick
    • Gamepad
    • Game controller
  • Image, Video input devices
    • Image scanner
    • Webcam
  • Audio input devices
    • Microphone
  • Output or Output devices
    • Image, Video output devices
      • Printer Peripheral device that produces a hard copy. (Inkjet, Laser)
      • Monitor Device that takes signals and displays them. (CRT, LCD)
    • Audio output devices
      • Speakers A device that converts analog audio signals into the equivalent air vibrations in order to make audible sound.
      • Headset A device similar in functionality to computer speakers used mainly to not disturb others nearby.

 Software

Main Types of Software

Practical computer systems divide software into three major classes: system software, programming software and application software, although the distinction is arbitrary, and often blurred.

  • System software helps run the computer hardware and computer system. It includes operating systems, device drivers, diagnostic tools, servers, windowing systems, utilities and more. The purpose of systems software is to insulate the applications programmer as much as possible from the details of the particular computer complex being used, especially memory and other hardware features, and such accessory devices as communications, printers, readers, displays, keyboards, etc.
  • Programming software usually provides tools to assist a programmer in writing computer programs and software using different programming languages in a more convenient way. The tools include text editors, compilers, interpreters, linkers, debuggers, and so on. An Integrated development environment (IDE) merges those tools into a software bundle, and a programmer may not need to type multiple commands for compiling, interpreter, debugging, tracing, and etc., because the IDE usually has an advanced graphical user interface, or GUI.
  • Application software allows end users to accomplish one or more specific (non-computer related) tasks. Typical applications include industrial automation, business software, educational software, medical software, databases, and computer games. Businesses are probably the biggest users of application software, but almost every field of human activity now uses some form of application software. It is used to automate all sorts of functions.


Operations

Computer software has to be "loaded" into the computer's storage (such as a hard drive, memory, or RAM). Once the software is loaded, the computer is able to execute the software. Computers operate by executing the computer program. This involves passing instructions from the application software, through the system software, to the hardware which ultimately receives the instruction as machine code. Each instruction causes the computer to carry out an operation -- moving data, carrying out a computation, or altering the control flow of instructions.

Software Licenses

Software license gives the user the right to use the software in the licensed environment, some software comes with the license when purchased off the shelf, or OEM license when bundled with hardware. Software can also be in the form of freeware or shareware.

Being a new part of society, the idea of what rights users of software should have is not very developed. Some, such as the free software community, believe that software users should be free to modify and redistribute the software they use. They argue that these rights are necessary so that each individual can control their computer, and so that everyone can cooperate, if they choose, to work together as a community and control the direction that software progresses in. Others believe that software authors should have the power to say what rights the user will get.The former philosophy is somewhat derived from the "hacker ethic" that wwas common in the 60s and 70s.


 

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Ann Zinyemba

Decatur Middle School Computer Applications
5108 S. High School Rd.
Indianapolis, Indiana 46224